Making new tools for open source graphics software
327 | Sun 04 Aug 11:45 a.m.–12:15 p.m.
Presented by
-
Tom Lechner
https://tomlechner.com
Tom Lechner has been using open source software to produce his artwork since the early 2000s. He created the desktop publishing program Laidout to quickly lay out his comic books, and is currently using various open source software to work on video game projects, including VR with the Godot Engine. Tom is based in the Portland, Oregon area.
Tom Lechner
https://tomlechner.com
Tom Lechner has been using open source software to produce his artwork since the early 2000s. He created the desktop publishing program Laidout to quickly lay out his comic books, and is currently using various open source software to work on video game projects, including VR with the Godot Engine. Tom is based in the Portland, Oregon area.
Abstract
Let's discuss various ways that tools such as Godot, Blender, Inkscape, and Krita let you extend them, such as non-destructive procedural generation from Blender's Geometry Nodes, custom utilities with Inkscape extensions, or hacking right in source code for crazier things. We will also talk about the importance of open standards for art resources, to be able to share resources across different software that might otherwise have very different internals and purposes.
Videos
Let's discuss various ways that tools such as Godot, Blender, Inkscape, and Krita let you extend them, such as non-destructive procedural generation from Blender's Geometry Nodes, custom utilities with Inkscape extensions, or hacking right in source code for crazier things. We will also talk about the importance of open standards for art resources, to be able to share resources across different software that might otherwise have very different internals and purposes.
Available sources: